Tag Team Wrestling

Publisher: Data East
Year: 1986
Genre: Fighting

I’ve long held that pro wrestling games would be more realistic if instead of inputting attack combos, each player had to input a “cooperation combo” to perform the moves in such a way that it looks realistic and no one gets seriously hurt. Sure it might not be quite as entertaining as a frantic button-mashing fest, but it would more accurately mirror real professional wrestling. In the case of this game, however, such a system would almost certainly be more entertaining. Frankly, it would be hard-pressed to be less entertaining.

A promising title screen that in no way prepares you for the garbage lurking just beneath.
A promising title screen that in no way prepares you for the garbage lurking just beneath.

The game has one game mechanic – you punch your opponent. Then, you input a direction and your wrestleman does a move based on that. Back and forth like this until someone can pin someone. There is nothing more to this game, and nothing interesting happens the entire time.

The aforementioned garbage.
The aforementioned garbage.

John’s Rating: 1.0 out of 5.0. This entire game – 100% of it – boils down to who punches who first. Positioning is largely irrelevant. The presence of a tag partner in no way changes the dynamic. Moves don’t have different chances of success or allow varied escapes. It’s just punch, lock, lather, rinse, repeat.

M.U.S.C.L.E.

Publisher: Bandai
Year: 1986
Genre: Fighting
AKA: Tag Team Match MUSCLE

M.U.S.C.L.E. is an awful, ungodly little wrestling game based on a line of tiny vinyl inaction figures based on some Japanese series that, as far as I can tell, is a parody of Mexican masked wrestling. I didn’t delve much deeper than that, so knowing how anime usually turns out, they’re probably actually magical schoolgirls who transform into tiny vinyl figures to time travel and do battle with a vile alliance of Mark Twain and James Joyce in a literary showdown to decide the fate of the world. Wow, that sounds vastly more interesting than this game.

There is a 100% correlation between the involvement of Mattel in a video game and that video game's being incredibly awful. You'll see this more in future installments, I guarantee.
There is a 100% correlation between the involvement of Mattel in a video game and that video game’s being incredibly awful. You’ll see this more in future installments, I guarantee.

The actual gameplay involves moving around on screen, attacking your opponent, and doing nothing whatsoever of substance or interest. Seriously, nothing about this game is fun, clever or well-made. If M.U.S.C.L.E. is a parody of Mexican masked wrestling, the game is a parody of video games.

According to Wikipedia, the original Japanese game had a Nazi character named Brocken Jr., whose finisher was called the “Nazi Gas Attack.” He was replaced with a native American character called “Geronimo,” presumably to keep the theme of genocide without celebrating the perpetrator.

Sadly, only one graphical glitch showed up to watch the match that night between a knight in a mankini, Fu Manchu, a generic white guy and a more different generic white guy.
Sadly, only one graphical glitch showed up to watch the match that night between a knight in a mankini, Fu Manchu, a generic white guy and a more different generic white guy.

John’s Score: 1.0 out of 5.0. This game is so shitty that it insults shit to call it shitty. Not to sound overly like the Angry Nintendo Video Game Nerd here, but the game is terminally bland, chronically glitchy and, even if everything goes according to plan, duller than watching paint dry.

Ghosts ‘n Goblins

Publisher: Capcom
Year: 1986
Genre: Platformer

Warning! This review contains spoilers such as THIS GAME MAKES YOU START THE WHOLE THING OVER WHEN YOU “BEAT” IT!

Why, Capcom, why?
Why, Capcom, why?

When I saw this game next on the list, I was immediately overcome with nostalgia. “Ghosts ‘n Goblins!” I thought, “I remember this game! It sure was challenging, but it was cool how large the selection of weapons was and the kind of powers they granted when you upgraded your armor!” Those of you who have played the game are probably scratching your head right now. You don’t remember any of that! Here’s the problem: I’m remembering Super Ghouls and Ghosts a much better version of essentially the same game for the SNES. Ghosts ‘n Goblins is different. Ghosts ‘n Goblins is… unfortunate.

Even if you owned this game, you might not have gotten this far. Y'know. The end of the first level.
Even if you owned this game, you might not have gotten this far. Y’know. The end of the first level.

John’s Rating: 1.5 out of 5.0. It isn’t that this game is Nintendo Hard, it’s that it’s arbitrary and unfun about it. A lot of Nintendo Hard games are fun, mostly because they’re HARD, but don’t CHEAT. In the forest just before the above screenshot, I lost my armor because an enemy spawned inside me. I literally did EVERYTHING correctly and still got hit. That’s the kind of game this is, right up until it makes you go back to the beginning and do it all again. Which it does. When you beat the final boss.

This is what you have to look forward to. Only this FOREVER!
This is what you have to look forward to. Only this FOREVER!

Chubby Cherub

Year: 1986
Publisher: Bandai
Genre: Platform

Bandai, responsible for many of the most beloved brands and toy lines of the 1980’s and 1990’s, was also in the video game business at some point. This was a terrible, terrible mistake.

Trademark AND Copyright! They really wanted to protect the valuable Chubby Cherub IP!
Trademark AND Copyright! They really wanted to protect the valuable Chubby Cherub IP!

In this game, you’re a worthless stupid baby-angel who flies around like the world’s slowest mosquito trying to avoid being raped to death by dogs. That’s the most charitable description of this game I could write.

It's much worse than it looks.
It’s much worse than it looks.

John’s Rating: 1.0 out of 5.0, because this game is a steaming turd.

Dark JCO’s Rating: 1.0 out of 5.0. How does a game like this even get made? “I have this great idea for a game! You’re this chubby little angel guy who flies around and eats all these foodstuffs, but there are these dogs who try to stop you.” “BRILLIANT! Send it to presses!” “But we’re still in the concept phase…” “No, no, we only have five minutes. Send it to presses!”

That goddam dog...
That goddam dog…

Lord Nightmare’s Rating: 1.0 out of 5.0. So it’s a game about a fat angel? A fat angel who flies around eating what appear to be random foodstuffs. Is he naked? And he’s being attacked by… the dog from Duck Hunt? Oh, that dog! if I see that dog one more time…

 

Donkey Kong Jr. Math

Year: 1985
Publisher: Nintendo
Genre: Edutainment

The underlying concept of edutainment is that if you’re having fun while you learn, you will always love learning, and I’ll admit that the idea is sound. At the very least, I know that *I* enjoy learning, which has always driven me to learn pointless things that will never further my chosen career path (though at times I consider deviating to something more cosmopolitan than the legal profession such as concierge, game show contestant, or crazy homeless guy).

I digress. Allow me to introduce you to a sound argument against the proliferation of edutainment.

I’ve been playing Donkey Kong since my Atari days, and Donkey Kong Junior since only shortly thereafter (the aforementioned Gordon owned it, and I was thrilled by the delightful simian action it presented). I will also state that my mother, being of sound mind, never made the mistake of purchasing for me any game with “Math” in the title. So, with that in mind – namely that my childhood was untarnished by this game – this awful programming turd actually retroactively damaged my memories. I think I might actually like Donkey Kong less because of this.

So you’re a monkey and you solve math problems by competing with a second player. There really isn’t a single player mode, which is fine – you won’t want one anyway. That’s not to say you’ll want to play this with your friends, mind you. In fact, I’m pretty sure that if you play this with someone, you’re legally obliged to refer to them as your “victim.”

I “won”

John’s Rating: All in all, I give this game a 1.0 out of 5.0, but only because I already decided that if something can be reasonably classified as a “game,” I shall be obliged to rate it at least a 1.0.

Dark JCO’s Rating: I can’t believe that this is even classified as a game. It doesn’t have an ending screen or a single-player mode. It’s barely playable as a multiplayer game. If you want to teach people math, just teach math! 1.0 out of 5.0.

Lord Nightmare’s Rating: I like Donkey Kong Junior Math. It’s colorful and interesting. I like Math. I like little monkeys that climb the ropes and stuff. I just can’t find anyone who will play it with me. e^πi out of 5.0