Commando

Year: 1986
Publisher: Capcom
Genre: Shmup

While it may well be the first game I have encountered with poor response on the title screen, Commando is a strong proponent of the shmup truism, “You never run out of bullets: just grenades.”

Commando_001
There will come a day when title screens are interesting. This is not that day.

It’s a respectable title as far as top-scrolling walking shmups go, but, as should be expected of the era, brings very little to the table as far as what we modern folk think of as originality. For its time, it was groundbreaking, of course, because when nothing has been done yet, everything is fresh.

Commando_002
I don’t remember which stereotypical army wears gray uniforms, and it’s just as well, ’cause I’m not in the mood for ethnic jokes.


John’s Rating:
2.5 out of 5.0, because it’s kinda fun, but not something you can maintain significant interest in – that is to say, it’s in the video game “friend zone.”

1942

Year: 1986
Publisher: Capcom
Genre: Shmup

This screen has almost as many numbers as letters.
This screen has almost as many numbers as letters.

It’s World War II and you’re a U.S. pilot flying a super-plane to Tokyo to destroy the Japanese air force! I have to admit, I initially had some serious misgivings about any game by a Japanese company about destroying the Japanese air force, and had to wonder whether it was the opposite in the original Japanese (and the game was, perhaps, called “Happy Pearl Harbor Fun Time Airstrike!”), but as far as I can tell (and according to Wikipedia) the Japanese just sometimes make games about destroying their own airforce.

Is that a Mitsubishi G4M? Almost certainly not...
Is that a Mitsubishi G4M? Almost certainly not…

John’s Rating: 2.0 out of 5.0 – this game is about as vanilla as a shoot-’em’-up can possibly get. As far as I can tell, there’s exactly one power-up, which basically makes your guns wider, and a grand total of three different enemies (not counting palette swaps).