You remember the Goonies, right? Beloved 1980’s cult flick involving pirate gold, Cyndi Lauper (along with some pro wrestlers) and truffle shuffles? Remember the sequel where the Fratellis kidnapped all of the Goonies except Mikey as well as a mermaid, and Mikey had to rescue them with the help of a colorful cast of characters such as an old man and woman, a fish man and an eskimo?
The Elevator Action manual says that you are “Super Sleuth,” “Agent 17,” “Codename Otto,” but let’s face it: none of that has any bearing on the game whatsoever. In Elevator Action, you are a guy who tries to get to the bottom of a building after, for some reason, deciding to use a zipline to start at the top of the building. On the way down you can go into some doors and come out with paperwork, which scores you points. You can also shoot and jump-kick enemies.
I’ll be frank about this game – it can be fun, but there’s really nothing to it. It comes from an era when video games were still finding their footing. The controls are clunky and cantankerous, the enemies are slow and predictable and the game itself is vanilla flavored bland. If you fail to get the paperwork from one of the red doors, you are magically teleported back up to that floor when you get to your sporty little car at the bottom. However, if you DO get all of them, you are magically teleported to the TOP and the building changes color. Each iteration gives you enemies that spawn slightly more readily and are slightly more eager to shoot you, but the layout, gameplay and arrangements don’t change.
John’s Score: 2.5 out of 5.0. The game isn’t unplayable (although the touchiness of positioning may prove infuriating at first), but there really isn’t a compelling reason TO play it. Once you’ve made your way through the building once, the game is genuinely out of things to offer.
Few names in the video game world are associated with so rich a canonical history as “Belmont,” the surname of the vampire-hunting family from the acclaimed Castlevania series of games, and though the storied background and heroic legacy of the Belmont family has been expounded in the sequels, prequels, interquels and alternate timelines, this is where it all began.
Just the other day I was lamenting to my old pal The Admiral regarding my apparent inability to keep up with this blog. He patted me on the shoulder in a manner at once condescending and sympathetic and said, “Don’t worry, you’ll catch up – it’s not like they’re making any new games for the NES.” While I appreciate the sentiment, and I certainly don’t think that it’s an altogether unfair statement, what about…
The gods must be crazy retarded. Athena is a game about the Greek Goddess of Wisdom a princess and her quest to rid the land of evil make really stupid life decisions.
The plot begins with her opening Pandora’s Box the Door Which Shouldn’t Be Opened at Mount Olympus Victory Castle, leading her to enter the Underworld Fantasy World to battle some evil guy named Dante… no wait, that last one’s right.
John’s Rating: 1.5 out of 5.0. Athena jumps a randomly determined height when you hit A. Let me say that again – you jump a randomly determined height when you hit A. It doesn’t matter how long or short you hold the button, Athena either jumps very high or makes a tiny near-useless hop. Nothing I can figure out influences which one it will be. That alone would be a game-breaker, but it also suffers from obnoxious music, poor hit detection and a collection of nearly useless weapons that replace your useful weapons if you so much as look at them wrong. Oh, and levels have no check points. You’re welcome.
As a final note, I know that the first two games by SNK were phenomenally lousy, but they really were a great company, and in upcoming releases, I will be able to sing their praises rather than cursing their name.