Jaws

Publisher: LJN
Year: 1987
Genre: Shmup, Static

Jaws, the film, was about a shark that ate people. More than that, Jaws was about human conflict, fear of the unknown, fear of nature and fear of stagnation. The video game is still about a shark that eats people, but that’s really about it. Oh, and ecoterrorism. I’m pretty sure you play an ecoterrorist.

Jaws-0
Dah-DUH… dah-DUH…

Like virtually all video games based on movies, Jaws is terrible and has little to do with the source material. In it, you are a fishing trawler / diver who must kill hundreds of jellyfish, manta ray and small sharks to collect enough shells to upgrade your weapons so you can kill Jaws. Like any good ecoterrorism simulator, there is a mini game where you drop bombs from a biplane onto dancing jellyfish.

Jaws-3
Pictured: Not riveting gameplay

John’s Rating: 1.5 out of 5.0. The gameplay is monotonous and dull, the “plot” in no way resembles that of the actual Jaws film or book and you never get a bigger boat, which was one of the shortcomings of the movie the game could have addressed.

Ikari Warriors

Publisher: SNK
Year: 1987
Genre: Shmup, Top-Scroll

Old school top-down shooters are pretty generic – endless waves of faceless enemy drones trying to stall your efforts as you steadily plow your way across the battlefield. They’re more notable in their differences than their similarities. Ikari Warriors is one of the first, and has a number of features that worked very well, and others that were, perhaps, not so well considered.

Making Player One the pink one for example.
Making Player One the pink one for example.

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Gotcha!: The Sport

Publisher: LJN
Year: 1987
Genre: Side-Scroll, Zapper

Gotcha!: The Sport is a paintball capture the flag game based on, apparently, the film Gotcha!, which is in turn based on a variant on live action simulated assassination games, so the departure from source is made all the more conspicuous by the source’s departure from its own source material, and I’ve already talked about the origins of this game more than it deserves. This was a different era. They were willing to make video games out of any movie. We don’t do things like that anymore.

So much punctuation, they couldn't fit it all on just one screen.
So much punctuation, they couldn’t fit it all on just one screen.

You control the game with both the d-pad on the gamepad and the Zapper gun. This isn’t especially clumsy, as it’s relatively easy to hold a Zapper in one hand and manipulate the d-pad with the other, but playing the game made me wonder why they bothered. For one thing, even on the highest difficulty, I had no difficulty simply holding the pad to the right or left (depending on whether I was on my way to get the flag or on my way back from getting it) and shoot the enemies as I went. Heck, on the beginner level I didn’t NEED to shoot them – sometimes, simply by moving continuously, I could outrun them all.

The underground urban paintball scene, as imagined in the 1980's.
The underground urban paintball scene, as imagined in the 1980’s.
 John’s Rating: 2.5 out of 5.0. It might be an interesting novelty experience, but the game doesn’t offer much in the line of variety. On top of that, there are a lot of counter-intuitive quirks, such as ammunition only being reduced by misses (or being shot) and enemy hitboxes that disappear behind soft cover. This might be the sort of game you play once or twice as a curiosity, but it’s not really good for ongoing play.

The Goonies II

Publisher: Konami
Year: 1987
Genre: Platform – Side-Scroll, Adventure

You remember the Goonies, right? Beloved 1980’s cult flick involving pirate gold, Cyndi Lauper (along with some pro wrestlers) and truffle shuffles? Remember the sequel where the Fratellis kidnapped all of the Goonies except Mikey as well as a mermaid, and Mikey had to rescue them with the help of a colorful cast of characters such as an old man and woman, a fish man and an eskimo?

NO?!?
NO?!?

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Elevator Action

Publisher: Taito
Year: 1987
Genre: Platform – Top-Scroll

The Elevator Action manual says that you are “Super Sleuth,” “Agent 17,” “Codename Otto,” but let’s face it: none of that has any bearing on the game whatsoever. In Elevator Action, you are a guy who tries to get to the bottom of a building after, for some reason, deciding to use a zipline to start at the top of the building. On the way down you can go into some doors and come out with paperwork, which scores you points. You can also shoot and jump-kick enemies.

In Elevator Action, you are the letter N.
In Elevator Action, you are the letter N.

I’ll be frank about this game – it can be fun, but there’s really nothing to it. It comes from an era when video games were still finding their footing. The controls are clunky and cantankerous, the enemies are slow and predictable and the game itself is vanilla flavored bland. If you fail to get the paperwork from one of the red doors, you are magically teleported back up to that floor when you get to your sporty little car at the bottom. However, if you DO get all of them, you are magically teleported to the TOP and the building changes color. Each iteration gives you enemies that spawn slightly more readily and are slightly more eager to shoot you, but the layout, gameplay and arrangements don’t change.

I wanted to show you a riveting action scene, but then I remembered that I was playing Elevator Action.
I wanted to show you a riveting action scene, but then I remembered that I was playing Elevator Action.

John’s Score: 2.5 out of 5.0. The game isn’t unplayable (although the touchiness of positioning may prove infuriating at first), but there really isn’t a compelling reason TO play it. Once you’ve made your way through the building once, the game is genuinely out of things to offer.