Lode Runner

Publisher: Broderbund
Year:
1987
Genre: Platform

Lode Runner… where to begin? In this “action packed” game, you are a galactic commando, deep behind enemy lines. The evil Bungeling Empire (no, I am not making this up) have extorted a fortune in gold from the people of the galaxy with (still not making this up) excessive fast food taxes.

Blah blah blah title screen blah blah blah.
Blah blah blah title screen blah blah blah.

Ignoring the double-grey morality of robbing the government of money they earned through vice taxes, this game sucks. Despite being some sort of space commando, your only weapon is a drill pistol that can cut holes in the brick floors. These holes, however, regenerate slowly, which can kill you or the guards. And that’s the whole game.

Oh, yeah. This looks fun.
Oh, yeah. This looks fun.

I don’t want to waste more time on this game than it deserves. Not being able to jump in a platform game is not, I suppose, an absolute proof of poor design, but it seems to be a tell. As with Wrecking Crew, the designers realized that removing this feature could potentially leave the player unable to win a given level, and built in a failsafe that takes you right back to the level select screen simply by hitting select… instantly wiping out your score! What a great feature!

John’s Rating: 1.5 out of 5. Technically, this is a game. Technically, you can play it. I just don’t see why you would.

Thrilling.
Thrilling.

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