Alpha Mission

Publisher: SNK
Year: 1987
Genre: Top-Scroll Shmup

Space Shooters are a staple genre of the NES. You might recall me giving Gradius the first perfect score of this blog, so I’m certainly not biased against them. Shmups, as they are sometimes called, have represented a huge slice of the gaming pie – and a rather delicious slice at that!

Grape and peach - delicious!
Grape and peach – delicious!

Having said that, there are certain qualities I expect in a space shooter. The first is variety – repetition is a huge game killer for any sort of Shmup, so a large variety of environments and enemies is a must. The second is graphic consistency – if a game takes itself seriously, it should make an effort to do so throughout the entire experience, keeping powerups – for example – looking like part of the environment rather than annexes to the games graphic library. The third is a aesthetic quality – the audio and visual experiences should be unobtrusive if not pleasant. Alpha Mission is a generic space shooter example of not working very hard on any of this.

Polygons. Polygons everywhere.
Polygons. Polygons everywhere.

John’s Rating: 2.0 out of 5.0. The only thing that stands out about this game to any meaningful degree is how annoying the music is. Beyond that, it’s pure vanilla paste.

The 3D Battles of World Runner

Publisher: Square
Year: 1987
Genre: Action

It might surprise you to know that 3D imagery achieved through stereoscopy dates back to before the American Civil War. Yes, it’s true: 3D images have existed for nearly two hundred years now. So while the relatively new 3DS has garnered considerable hype, it should come as no surprise to even the youngest most naive reader that it is neither the first 3D Game System, nor the first example of 3D games.

But it does have the most elaborate title screen to date. So that's something.
But it does have the most elaborate title screen to date. So that’s something.

Continue reading “The 3D Battles of World Runner”

Urban Champion

Publisher: Nintendo
Year: 1986
Genre: Fighting

In Urban Champion, you play one of two apish street brawlers who punch one another for no readily discernible reason. You have two attacks, a weak on that’s quick and a strong one that sends your opponent tumbling like an extra in one of West Side Story’s musical numbers.

When you're a Jet, you're a Jet all the way...
When you’re a Jet, you’re a Jet all the way…

I have heard it said that tragedy is when I stub my toe and comedy is when you fall into an open manhole and die. If this is indeed the case, then Urban Champion has one of the funniest endings of all time!

Yeah, Barber Shop made me want to murder people, too.
Yeah, Barber Shop made me want to murder people, too.

John’s Rating: 2.0 out of 5.0. It’s a fun game for a very short period of time, but it lacks replayability, primarily because if you lose at this game, you probably just suck at video games.

Tag Team Wrestling

Publisher: Data East
Year: 1986
Genre: Fighting

I’ve long held that pro wrestling games would be more realistic if instead of inputting attack combos, each player had to input a “cooperation combo” to perform the moves in such a way that it looks realistic and no one gets seriously hurt. Sure it might not be quite as entertaining as a frantic button-mashing fest, but it would more accurately mirror real professional wrestling. In the case of this game, however, such a system would almost certainly be more entertaining. Frankly, it would be hard-pressed to be less entertaining.

A promising title screen that in no way prepares you for the garbage lurking just beneath.
A promising title screen that in no way prepares you for the garbage lurking just beneath.

The game has one game mechanic – you punch your opponent. Then, you input a direction and your wrestleman does a move based on that. Back and forth like this until someone can pin someone. There is nothing more to this game, and nothing interesting happens the entire time.

The aforementioned garbage.
The aforementioned garbage.

John’s Rating: 1.0 out of 5.0. This entire game – 100% of it – boils down to who punches who first. Positioning is largely irrelevant. The presence of a tag partner in no way changes the dynamic. Moves don’t have different chances of success or allow varied escapes. It’s just punch, lock, lather, rinse, repeat.

Popeye

Year: 1986
Genre: Platform – Static
Publisher: Nintendo

Pope ye, pope ye!
Pope ye, pope ye!

As you should be well aware, Miyamoto made Donkey Kong in 1981 because Nintendo couldn’t get the contract to do a Popeye game even though they had already designed it. Shortly thereafter (1982) Nintendo got the rights to do Popeye. In other words, if they had waited just one year to publish, one of two things would happen: either one (or even two) of Nintendo’s most popular franchises would have never existed, or Popeye would now be a character in the newest Super Smash Bros. game.

Pictured - the sort of hijinks that would have been knee-slapping good back in 1930.
Pictured – the sort of hijinks that would have been knee-slapping good in 1930.

This is a game wherein you are a sailor with superpowers, the source of which is eating his veggies. Your ham-fisted foe is Bluto, an engine of pure hatred so mean he had a dream he beat himself up, and if you get that reference, I’m very, very sorry. Anyway, apart from Bluto, and the occasional aggressive bird, the only thing that can kill you is not picking up absolutely everything that your stringbeany girlfriend Olive Oyl drops from the sky onto you, be it hearts (representing, I dunno, blood for a life-saving transfusion), musical notes (her magnum opus, no doubt) or letters to the word HELP (which can be caught in any order and are used to build some sort of metaphysical ladder of assistance).

John’s Rating: 2.0 out of 5.0. There’s no variety in the enemies, and the same basic patterns handily confuse the hell out of poor, stupid Bluto time and time again. There’s no challenge and nothing to look forward to except the same endless pattern of three levels. And before the obvious argument is made, please try to remember that Donkey Kong at least had little bonus bits your could pick up, more than one variety of enemy and more than one way to beat the levels. That warrants at least a one point boost.