Damsels in Distress

Although Mario and Luigi are naught but lowly plumbers by trade, they have well proved themselves renaissance men, having dabbled in such vocations as pest control, demolitions, and sports refereeing, to say nothing of their racing careers, ghost hunting expeditions, biohazard cleanup services and their disastrous forays into the hospitality industry and private education.

When it comes down to it, though, their most successful gigs have been in relation to the rescue of damsels in distress (DID for those of you in the biz). Today, I’d like to identify and examine the damsels of distress within the Mario franchise.

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Donkey Kong Jr.

Publisher: Nintendo
Year: 1986
Genre: Platform

In this thrilling sequel (prequel?) to the original Donkey Kong title, you are Donkey Kong Jr., and you must rescue your father from Mario, who has locked Donkey Kong up, possibly for kidnapping Pauline in the previous game. Naturally, therefore, the best course of action would be to release him and allow Stupid Monkey to continue his rampage, possibly at an oversized greenhouse. I digress – as his son, it is your duty, and if you should knock some fruit down or injure some plumbers along the way SO BE IT!

This screen is so boring, I forgot to caption it when I initially posted this.
This screen is so boring, I forgot to caption it when I initially posted this.

Donkey Kong Jr., while not perhaps the most memorable or diverse game, was still a worthy addition to the Donkey Kong series and to the Donkey Kong family canon. The controls are well-composed, so movement feels natural and makes sense. The climbing mechanics are interesting and logical, and the power up are predictably fruit-flavored. The enemies consist primarily of some sort of living jaw-traps and, of course, the levels themselves, which are often built specifically to confound the physics under which our gorilla baby operates.

You'll notice that vine is just slightly too far away to grab - it's cheap tactics like this that remind me what Nintendo Hard means.
You’ll notice that vine is just slightly too far away to grab – it’s cheap tactics like this that remind me what Nintendo Hard means.

John’s Rating: 3.5 out of 5.0. It’s quirky, but generally loveable. It’s not exactly the sort of game that amounts to “hours of fun,” but I’ll often settle for “minutes of enjoyment” or “moments of nostalgia” in a pinch.

Donkey Kong 3

Year: 1986
Publisher: Nintendo
Genre: Action

I should probably do Donkey Kong Jr. first, as it is technically the second game in the Donkey Kong series and also was released chronologically before this one, but as the games don’t exactly lead into one another, I feel little to no remorse about sticking with alphabetic order.

THIS IS THE BEST TITLE SCREEN YET!
THIS IS THE BEST TITLE SCREEN YET!

Having said that, Donkey Kong 3 is a game wherein you spray a monkey’s hindquarters with insecticide in an effort first to drive him away, then to mash his head into a bee’s nest, presumably out of spite over his attempts to teach his son math; all this while attempting to protect flowers and avoid bee stings.

This game features a surprisingly merciful lack of poo.
This game features a surprisingly merciful lack of poo.

John’s Rating: 3.0 out of 5.0. This is a solid, albeit simple, action game, all things considered, and stands as proof that familiar characters can be transplanted into unfamiliar gameplay without making a game suck by default. Mind you, Super Mario Bros. 2 and The Adventures of Link both prove that, but they’re hardly unanimously accepted. Also, BEES!

Donkey Kong

Year: 1986
Publisher: Nintendo
Genre: Platform

As a wise man once said, “Everything is better with monkeys.” By “wise” of course, I mean “drunk,” and by “said” I mean “imagined,” but the principle still holds true: EVERYONE loves monkeys, with the possible exception of people who give them Xanax.

But how could they have anticipated that using potent drugs to remove a violent xenophobic predator's inhibitions could possibly have negative repercussions?
But how could they have anticipated that using potent drugs to remove a violent xenophobic predator’s inhibitions could possibly have negative repercussions?

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Balloon Fight

Year: 1986
Publisher: Nintendo
Genre: Platform

Remember when you were a kid and balloons, powered by your imagination, could hoist you off the ground and into the stratosphere? Well, screw you, kid! That requires about a fafrillion balloons because physics, bitch! But you know where one can frequently take refuge from the doldrums of everyday physical reality? Video games, that’s where!

Moar liek physics atrocity, amiright?
Moar liek physics atrocity, amiright?

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